#Omori gameplay how to
Sources: Pacing - How Games Keep Things Exciting by Extra Credits, Keeping players Interested - Pacing in Game Design by Brackeys and How to Keep Players Engaged (Without Being Evil) by Game Maker's Toolkit. I'll focus more on the pacing of OMORI, rather than on character and events.
I will not, however, discuss the story itself, so you can read this post and still play the game largely unspoiled. In this post I will discuss the premise of the game and the events that occur during its first section, about an hour or so. OMORI was planned to be a graphic novel, but then changed its medium. The game is based on a Tumblr webcomic omori ひきこもり. Finally, it was released on Decemby OMOCAT. It was planned to release a year after, then got pushed away to 2019 but still didn't make it. Later I learned that OMORI had been in development for 6.5 years after it was successfully funded on Kickstarter in 2014. People often called it "the second coming of Undertale" and this statement filled me with skepticism, not because I think that Undertale is the one and only game that nothing else can compare to (yes), but rather because OMORI's concept seemed entirely different to me, and I couldn't see anything these two games would have in common. I have never even heard of OMORI up until it was released and started popping up everywhere.